
Ghost Reaper
Reikoku Band of Brothers
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Posted - 2007.07.25 00:42:00 -
[1]
Edited by: Ghost Reaper on 25/07/2007 00:44:05
Originally by: CCP Fendahl
Originally by: Yaay The capacitor could have easily been fixed by causing the DD to take at least 60% of it's cap.
We discussed this briefly when looking into the super cap issues, but sadly no amount of cap usage on the DD would prevent a titan from jumping almost immediately after firing the DD. An Avatar in gang can obtain a recharge time of 7.96sec with the right modules. This means that even if the DD completely drained the titan's cap, then it would have recovered a sufficient amount of cap to jump after approximately 3sec (barely enough time to type "LOL" in local ). Granted, the setup would probably cost as much as the titan itself, but in my opinion price alone cannot justify (virtual) invulnerability. The problem is that cap recharge is not stacking nerfed as it ought to have been. Unfortunately making cap recharge stacking nerfed would break a very large number of setups and aside from "fringe issues" like this one there aren't any truly compelling reasons for doing so and having to re-balance every single ship.
so instead u nerded it to be useless now, lets run though the problems with it.
You made it so you couldn'd jump for 10 mins, ok that one was good, but u also made them dictorable. So they can fire the DD, then have to wait 1 hour before they can do it again. Now. have you ever fired a DD on a fleet of people and killed them, on TQ? Ask all the titan pilots, they will tell u you lag like a bitttch getting all the kill mails.
Now you probaly thinking yea wats wrong with that, make them stay there and fight, there big and tanked to hell right? Wrong, there tank is worse then a dreadnaught in siege ( even with 3 capital reps mind you). To add to this the guns on it are uselss, i think it was sharkbaits joke to add a % damage bonus to the racial capital guns, becuase they cant hit ****, and if they do hit, they hit like a dread OUT of siege.
Fixes, you have to do sumething because there only good for JP'in now and thats boring as hell. You can do the following, boost the tank and damage to hit like a dread in siege, but NO siege module. Give it a tracking bonus, so it can track stuff like BS and do good damage. Or/and change the DD timer and fuel cost for it to like 10mins or sumething.
If you watched the video of Shrike dieing by RA, you will see that it goes down in around 3-5mins when the dreads start hitting it. Now that is just a joke for the price tag on them (as well as fittings)
yea and biomass needs to be smartbombable as well!
Gr
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